The road to wizard mode
Bare wood first. Every shot proven. Then the rules, the art and the noise, one ball at a time.
BALL 1 OF 4BALL 1/4SHOTS 0/14GOALS LIT 0/8
- BALL 1IN PLAYIN PLAYBALL 1
Whitewood
All fourteen shots are in place, and a test proves each one can be made from its flipper.
- Glossary and first decision records
- Rules written down, shots numbered
- First playable template table
- Shot test on a stand-in shot
- All fourteen shots mapped
- Build the lower playfield
- All fourteen shot tests pass
- Whitewood played and signed off
BALL 2 · UP NEXT Rules
- Sun, seeds and zombies
- Money and Crazy Dave's Shop
- The three multiballs
- The four BRAINZ Missions
- The Dr. Zomboss wizard mode
BALL 3 · UNLIT Art and scenery
- Playfield and plastics art
- On-table scenery
- Zombies that walk the playfield
BALL 4 · UNLIT Sound and screens
- A green dot-matrix display
- Music and effects
- A leaderboard