The road to wizard mode

Bare wood first. Every shot proven. Then the rules, the art and the noise, one ball at a time.

BALL 1 OF 4BALL 1/4SHOTS 0/14GOALS LIT 0/8
  1. BALL 1IN PLAY
    IN PLAYBALL 1

    Whitewood

    All fourteen shots are in place, and a test proves each one can be made from its flipper.

    • Rules written down, shots numbered
    • First playable template table
    • Shot test on a stand-in shot
    • All fourteen shots mapped
    • Build the lower playfield
    • All fourteen shot tests pass
    • Whitewood played and signed off
  2. BALL 2 · UP NEXT

    Rules

    • Sun, seeds and zombies
    • Money and Crazy Dave's Shop
    • The three multiballs
    • The four BRAINZ Missions
    • The Dr. Zomboss wizard mode
    BALL 3 · UNLIT

    Art and scenery

    • Playfield and plastics art
    • On-table scenery
    • Zombies that walk the playfield
    BALL 4 · UNLIT

    Sound and screens

    • A green dot-matrix display
    • Music and effects
    • A leaderboard
8 MYSTERY AWARDSThe rules the old guide never spells out See them on the Rules page